![]() ![]() You can adjust the starting location and zoom range with the MapController gameobject in the scene. The mesh here is 3d, you can also run on it, fly over it, or anything else you’d do with a 3d terrain ![]() It shows how to select an area and start scrolling along, loading in new tiles as they’re needed (much like you’d do if you were tracking a persons real world position). Start with the Slippy demo, it’s likely the most applicable for your projects. These examples show a good sampling of the things you can do with the mapbox plugin. The first thing I’d recommend you try is load up the various example scenes that come with the package. If it’s valid, you should see the “TokenValid” notification in the window. ![]() Visit your API Tokens page and copy your api token: Account Setupīefore you can use mapbox in your application, you need an account and an API key. assetpackage file that you import into your project. You can download the mapbox Unity SDK here: These Unit圓D maps can be generated dynamically at runtime or if you have a specific location you can pre-build them and include them with your app or game. If you want to get real world maps like PokemonGO, or even generate a voxel world from real terrain, mapbox makes it quick and painless to accomplish. This week, I tried out the Mapbox Unity plugin and have to report that it’s extremely easy to use and pretty powerful. If you’ve ever wanted to add real world maps to your Unity game or application, you’re in luck.
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